MARC details
000 -LEADER |
fixed length control field |
04268cam a2200769 c 4500 |
001 - CONTROL NUMBER |
control field |
ocn837394379 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240620103614.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr uuu---uuuuu |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
100426s2008 xxk o 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780240808956 |
Qualifying information |
Paperback |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0240808959 |
Qualifying information |
(print) |
029 0# - OTHER SYSTEM CONTROL NUMBER (OCLC) |
OCLC library identifier |
GBVCP |
System control number |
624677435 |
029 1# - OTHER SYSTEM CONTROL NUMBER (OCLC) |
OCLC library identifier |
DEBSZ |
System control number |
380524538 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)837394379 |
Canceled/invalid control number |
(OCoLC)731741162 |
-- |
(OCoLC)843411290 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
GBVCP |
Language of cataloging |
ger |
Description conventions |
pn |
Transcribing agency |
GBVCP |
Modifying agency |
OCLCO |
-- |
CHVBK |
-- |
OCLCF |
-- |
OCLCQ |
-- |
OCLCO |
-- |
OCLCQ |
-- |
OCLCO |
-- |
DEBSZ |
-- |
OCLCQ |
-- |
OCLCO |
-- |
OCLCA |
-- |
OCLCO |
-- |
OCLCQ |
-- |
OCL |
-- |
OCLCO |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 AHE |
084 ## - OTHER CLASSIFICATION NUMBER |
Classification number |
ST 320 |
Number source |
rvk |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Ahearn, Luke |
245 10 - TITLE STATEMENT |
Title |
3D game environments |
Remainder of title |
create professional 3D game worlds |
Statement of responsibility, etc. |
Luke Ahearn |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Amsterdam |
Name of publisher, distributor, etc. |
Elsevier, Focal Press |
Date of publication, distribution, etc. |
2008 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
(XXIII, 374 Pages) |
336 ## - CONTENT TYPE |
Content type term |
Text |
Content type code |
txt |
Source |
rdacontent/ger |
337 ## - MEDIA TYPE |
Media type term |
Book |
Media type code |
c |
Source |
rdamedia/ger |
338 ## - CARRIER TYPE |
Carrier type term |
Online-Ressource |
Carrier type code |
cr |
Source |
rdacarrier/ger |
500 ## - GENERAL NOTE |
General note |
Includes index |
500 ## - GENERAL NOTE |
General note |
IMD-Felder maschinell generiert |
500 ## - GENERAL NOTE |
General note |
Chapter 11 Focus on the Futuristic Interior-Normal Maps and Multipass ShadersIndex. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Front Cover; 3D Game Environments: Create Professional 3D Game Worlds; Copyright Page; Contents; Dedication; Acknowledgments; The Author; Introduction; Chapter 1 Orientation to Game World Optimizations; Chapter 2 3D Concepts; Chapter 3 Shaders and Materials; Chapter 4 Planning the Low Polygon Urban Environment; Chapter 5 Modeling the Large Urban Environment; Chapter 6 Texturing the Large Urban Environment; Chapter 7 Introduction to Natural Environments; Chapter 8 Terrain; Chapter 9 Filling the World-Trees, Plants, Rocks, Water, and Sky; Chapter 10 Modeling and Texturing the Jungle Base. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--Jacket |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Three-dimensional display systems. |
650 #2 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer Graphics |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
General subdivision |
Programmation. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
computer graphics. |
Source of heading or term |
aat |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
three-dimensional. |
Source of heading or term |
aat |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer graphics. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Three-dimensional display systems. |
Source of heading or term |
blmlsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Programming |
Source of heading or term |
fast |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer graphics |
Source of heading or term |
fast |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Three-dimensional display systems |
Source of heading or term |
fast |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Source of heading or term |
gnd |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Source of heading or term |
gnd |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Adobe Photoshop |
Source of heading or term |
gnd |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
MAX 3ds |
Source of heading or term |
gnd |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Source of heading or term |
gnd |
653 #0 - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
3D game environments |
-- |
Programming |
653 #0 - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
Computer graphics |
653 #0 - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
Three-dimensional display systems |
787 08 - OTHER RELATIONSHIP ENTRY |
Relationship information |
Print version |
Title |
3D Game Environments. |
Place, publisher, and date of publication |
Create Professional 3D Game Worlds |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
ebrary |
Uniform Resource Identifier |
<a href="http://site.ebrary.com/id/10391543">http://site.ebrary.com/id/10391543</a> |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
ProQuest Ebook Central |
Uniform Resource Identifier |
<a href="https://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=583303">https://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=583303</a> |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
ScienceDirect |
Uniform Resource Identifier |
<a href="https://www.sciencedirect.com/science/book/9780240808956">https://www.sciencedirect.com/science/book/9780240808956</a> |
856 41 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
ProQuest Ebook Central |
Uniform Resource Identifier |
<a href="https://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=583303">https://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=583303</a> |
856 41 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Volltext |
Uniform Resource Identifier |
<a href="http://ebooks.ciando.com/book/index.cfm/bok_id/265839">http://ebooks.ciando.com/book/index.cfm/bok_id/265839</a> |
Electronic format type |
application/pdf |
856 41 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Volltext |
Uniform Resource Identifier |
<a href="http://proquest.tech.safaribooksonline.de/9780240808956">http://proquest.tech.safaribooksonline.de/9780240808956</a> |
Public note |
Connect to this resource online |
856 42 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Cover |
Uniform Resource Identifier |
<a href="http://www.ciando.com/img/books/width167/008056934X_k.jpg">http://www.ciando.com/img/books/width167/008056934X_k.jpg</a> |
Electronic format type |
image/jpeg |
856 42 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Cover |
Uniform Resource Identifier |
<a href="http://www.ciando.com/pictures/bib/008056934Xbib_t_1.jpg">http://www.ciando.com/pictures/bib/008056934Xbib_t_1.jpg</a> |
Electronic format type |
image/jpeg |
856 4# - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="http://www.ub.unibas.ch/index.php?id=1439">http://www.ub.unibas.ch/index.php?id=1439</a> |
Public note |
Uni Basel: Zugriffsinformationen |
936 ## - OCLC/CONSER MISCELLANEOUS DATA (OCLC); PIECE USED FOR CATALOGING (pre-AACR2) (RLIN) |
OCLC control number(s) of parallel record(s) (OCLC); Piece used for cataloging, PUC (RLIN) |
BATCHLOAD |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Books |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Call number suffix |
AHE |
Suppress in OPAC |
No |
948 ## - LOCAL PROCESSING INFORMATION (OCLC); SERIES PART DESIGNATOR (RLIN) |
h (OCLC) |
NO HOLDINGS IN GHUCC - 11 OTHER HOLDINGS |