3D game environments create professional 3D game worlds Luke Ahearn
Material type: TextPublication details: Amsterdam Elsevier, Focal Press 2008Description: 1 Online-Ressource (XXIII, 374 Seiten)Content type:- Text
- Computermedien
- Online-Ressource
- 9780240808956
- 0240808959
- Video games -- Programming
- Computer graphics
- Three-dimensional display systems
- Computer Graphics
- Jeux vid�eo -- Programmation
- Infographie
- Affichage tridimensionnel
- computer graphics
- three-dimensional
- Computer games -- Programming
- Computer graphics
- Three-dimensional display systems
- Video games -- Programming
- Computer graphics
- Three-dimensional display systems
- Computerspiel
- Dreidimensionale Computergrafik
- Adobe Photoshop
- MAX 3ds
- Computeranimation
- Computer games Programming
- Computer graphics
- Three-dimensional display systems
- 794.81526 AHE
- QA76.76.C672
- ST 320
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Books | Botho University Namibia | 794.81526 AHE (Browse shelf(Opens below)) | Available | BU-LIB17881 |
Browsing Botho University Namibia shelves Close shelf browser (Hides shelf browser)
781.49023 BUR The art of music production : the theory and practice / | 782.42162130092 B How can I keep from singing : Pete Seeger / | 783.2540092 NGA The voice He gave me / | 794.81526 AHE 3D game environments create professional 3D game worlds | 794.81526 DIM Android Studio Game Development Concepts and Design | 794.81526 MAL Learning Android Game Development / | 794.816693 Mathematics for 3D game programming and computer graphics |
Includes index
IMD-Felder maschinell generiert
Chapter 11 Focus on the Futuristic Interior-Normal Maps and Multipass ShadersIndex.
Front Cover; 3D Game Environments: Create Professional 3D Game Worlds; Copyright Page; Contents; Dedication; Acknowledgments; The Author; Introduction; Chapter 1 Orientation to Game World Optimizations; Chapter 2 3D Concepts; Chapter 3 Shaders and Materials; Chapter 4 Planning the Low Polygon Urban Environment; Chapter 5 Modeling the Large Urban Environment; Chapter 6 Texturing the Large Urban Environment; Chapter 7 Introduction to Natural Environments; Chapter 8 Terrain; Chapter 9 Filling the World-Trees, Plants, Rocks, Water, and Sky; Chapter 10 Modeling and Texturing the Jungle Base.
"3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--Jacket
There are no comments on this title.