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Building mobile experiences

By: Contributor(s): Material type: TextTextPublication details: Cambridge, Mass. The MIT Press 2012Description: 161 pages illustrations 24 cmContent type:
  • text
Media type:
  • Book
ISBN:
  • 9780262017930
Subject(s): Additional physical formats: No titleDDC classification:
  • 004 BEN 23
Contents:
The user-centered design process applied to mobile -- Discovering what to build -- Rapid iterative prototyping -- Using specific mobile technologies -- Mobile interaction design -- Usability evaluation -- Field testing -- Distributing mobile applications : putting it all together -- Conclusion -- Acknowledgements -- Author bios.
Summary: The mobile device is changing the ways we interact with each other and with the world. The mobile experience is distinct from the desktop or laptop experience; mobile apps require a significantly different design philosophy as well as design methods that reflect the unique experience of computing in the world. This book presents an approach to designing mobile media that takes advantage of the Internet-connected, context-aware, and media-sharing capabilities of mobile devices. It introduces tools that can be used at every stage of building a mobile application, from concept creation to commercialization, as well as real-world examples from industry and academia. The methods outlined apply user-centered design processes to mobile devices in a way that makes these methods relevant to the mobile experience--which involves the use of systems in the complex spatial and social world rather than at a desk. The book shows how each project begins with generative research into the practices and desires of a diverse set of potential users, which grounds research and design in the real world. It then describes methods for rapid prototyping, usability evaluation, field testing, and scaling up solutions in order to bring a product to market. Building Mobile Experiences grew out of an MIT course in communicating with mobile technology; it is appropriate for classroom use and as a reference for mobile app designers.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books Botho University Lesotho Open Shelves Information Technology 004 BEN (Browse shelf(Opens below)) 1 Available BK000057

includes index

Includes bibliographical references (pages 143-152) and index.

The user-centered design process applied to mobile -- Discovering what to build -- Rapid iterative prototyping -- Using specific mobile technologies -- Mobile interaction design -- Usability evaluation -- Field testing -- Distributing mobile applications : putting it all together -- Conclusion -- Acknowledgements -- Author bios.

The mobile device is changing the ways we interact with each other and with the world. The mobile experience is distinct from the desktop or laptop experience; mobile apps require a significantly different design philosophy as well as design methods that reflect the unique experience of computing in the world. This book presents an approach to designing mobile media that takes advantage of the Internet-connected, context-aware, and media-sharing capabilities of mobile devices. It introduces tools that can be used at every stage of building a mobile application, from concept creation to commercialization, as well as real-world examples from industry and academia. The methods outlined apply user-centered design processes to mobile devices in a way that makes these methods relevant to the mobile experience--which involves the use of systems in the complex spatial and social world rather than at a desk. The book shows how each project begins with generative research into the practices and desires of a diverse set of potential users, which grounds research and design in the real world. It then describes methods for rapid prototyping, usability evaluation, field testing, and scaling up solutions in order to bring a product to market. Building Mobile Experiences grew out of an MIT course in communicating with mobile technology; it is appropriate for classroom use and as a reference for mobile app designers.

English

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