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Designing Mobile Interfaces.

By: Contributor(s): Material type: TextTextPublication details: Sebastopol : O'Reilly Media, 2011.Description: (584 pages)Content type:
  • text
Media type:
  • Book
Carrier type:
ISBN:
  • 9781449321321
  • 1449321321
  • 9781449321314
  • 1449321313
Subject(s): Additional physical formats: Print version:: Designing Mobile Interfaces.DDC classification:
  • 005.437 HOO 005.4/37
LOC classification:
  • QA76.59 H7 2011
Online resources:
Contents:
Preface; Part I: Page; Chapter 1: Composition; A Little Bit of History; A Revolution Has Begun; Composition Principles; The Concept of a Wrapper; Context Is Key; Patterns for Composition; Scroll; Annunciator Row; Notifications; Titles; Revealable Menu; Fixed Menu; Home & Idle Screens; Lock Screen; Interstitial Screen; Advertising; Summary; Part II: Components; Chapter 2: Display of Information; Look Around; Types of Visual Information; Classifying Information; Organizing with Information Architecture; Information Design and Ordering Data; Patterns for Displaying Information.
What a Mess!Lateral Access and the Mobile Space; Follow the Principles of Wayfinding and Norman's Interaction Model; Wayfinding; Norman's Interaction Model; Patterns for Lateral Access; Tabs; Peel Away; Simulated 3D Effects; Pagination; Location Within; Chapter 6: Drilldown; Get Ready to Push!; Maybe We Won't Have to Push; Drilldown and the Mobile Space; Patterns for Drilldown; When to Use Links, Buttons, and Icons; Link; Button; Indicator; Icon; Stack of Items; Annotation; Chapter 7: Labels and Indicators; Down Under and Backward; Understanding Our Users.
Labels and Indicators in the Mobile SpacePatterns for Labels and Indicators; Ordered Data; Tooltip; Avatar; Wait Indicator; Reload, Synch, Stop; Chapter 8: Information Controls; The Weilers, Version 1; The Weilers, Version 2; The Difference; Information Controls in the Mobile Space; Patterns for Information Control; Zoom & Scale; Location Jump; Search Within; Sort & Filter; Summary; Part IV: Input and Output; Chapter 9: Text and Character Input; Slow Down, You're Too Fast!; The Status Quo; Use What's Best for You; Text and Character Input on Mobile Devices.
Patterns for Text and Character Input ControlsKeyboards & Keypads; Pen Input; Mode Switches; Input Method Indicator; Autocomplete & Prediction; Chapter 10: General Interactive Controls; Darkness; That Sounds Like a Great Idea; Gestural Interactive Controls; Patterns for General Interactive Controls; Directional Entry; Press-and-Hold; Focus & Cursors; Other Hardware Keys; Accesskeys; Dialer; On-Screen Gestures; Kinesthetic Gestures; Remote Gestures; Chapter 11: Input and Selection; The Wheels on the Bus Go Round and Round; Mobile Trends Today; Slow Down, Teen Texters!
Summary: With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch--and keep--their attention. You'll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion.
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Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books Botho University Lesotho Open Shelves Information Technology 005.437 HOO (Browse shelf(Opens below)) 1 Available BK002638
Books Books Botho University Lesotho Open Shelves Information Technology 005.437 HOO (Browse shelf(Opens below)) 2 Available BK000090
Books Books Botho University Lesotho Open Shelves Information Technology 005.437 HOO (Browse shelf(Opens below)) 3 Available bK002639

Includes bibliographical references and index.

Includes bibliographical references (pages 525-527) and index.

Preface; Part I: Page; Chapter 1: Composition; A Little Bit of History; A Revolution Has Begun; Composition Principles; The Concept of a Wrapper; Context Is Key; Patterns for Composition; Scroll; Annunciator Row; Notifications; Titles; Revealable Menu; Fixed Menu; Home & Idle Screens; Lock Screen; Interstitial Screen; Advertising; Summary; Part II: Components; Chapter 2: Display of Information; Look Around; Types of Visual Information; Classifying Information; Organizing with Information Architecture; Information Design and Ordering Data; Patterns for Displaying Information.

What a Mess!Lateral Access and the Mobile Space; Follow the Principles of Wayfinding and Norman's Interaction Model; Wayfinding; Norman's Interaction Model; Patterns for Lateral Access; Tabs; Peel Away; Simulated 3D Effects; Pagination; Location Within; Chapter 6: Drilldown; Get Ready to Push!; Maybe We Won't Have to Push; Drilldown and the Mobile Space; Patterns for Drilldown; When to Use Links, Buttons, and Icons; Link; Button; Indicator; Icon; Stack of Items; Annotation; Chapter 7: Labels and Indicators; Down Under and Backward; Understanding Our Users.

Labels and Indicators in the Mobile SpacePatterns for Labels and Indicators; Ordered Data; Tooltip; Avatar; Wait Indicator; Reload, Synch, Stop; Chapter 8: Information Controls; The Weilers, Version 1; The Weilers, Version 2; The Difference; Information Controls in the Mobile Space; Patterns for Information Control; Zoom & Scale; Location Jump; Search Within; Sort & Filter; Summary; Part IV: Input and Output; Chapter 9: Text and Character Input; Slow Down, You're Too Fast!; The Status Quo; Use What's Best for You; Text and Character Input on Mobile Devices.

Patterns for Text and Character Input ControlsKeyboards & Keypads; Pen Input; Mode Switches; Input Method Indicator; Autocomplete & Prediction; Chapter 10: General Interactive Controls; Darkness; That Sounds Like a Great Idea; Gestural Interactive Controls; Patterns for General Interactive Controls; Directional Entry; Press-and-Hold; Focus & Cursors; Other Hardware Keys; Accesskeys; Dialer; On-Screen Gestures; Kinesthetic Gestures; Remote Gestures; Chapter 11: Input and Selection; The Wheels on the Bus Go Round and Round; Mobile Trends Today; Slow Down, Teen Texters!

With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch--and keep--their attention. You'll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion.

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