Ahearn, Luke

3D game environments create professional 3D game worlds Luke Ahearn - Amsterdam Elsevier, Focal Press 2008 - (XXIII, 374 Pages)

Includes index IMD-Felder maschinell generiert Chapter 11 Focus on the Futuristic Interior-Normal Maps and Multipass ShadersIndex.

Front Cover; 3D Game Environments: Create Professional 3D Game Worlds; Copyright Page; Contents; Dedication; Acknowledgments; The Author; Introduction; Chapter 1 Orientation to Game World Optimizations; Chapter 2 3D Concepts; Chapter 3 Shaders and Materials; Chapter 4 Planning the Low Polygon Urban Environment; Chapter 5 Modeling the Large Urban Environment; Chapter 6 Texturing the Large Urban Environment; Chapter 7 Introduction to Natural Environments; Chapter 8 Terrain; Chapter 9 Filling the World-Trees, Plants, Rocks, Water, and Sky; Chapter 10 Modeling and Texturing the Jungle Base.

"3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--Jacket

9780240808956 0240808959


Video games--Programming.
Computer graphics.
Three-dimensional display systems.
Computer Graphics--Programmation.
computer graphics.
three-dimensional.
Computer games--Programming.
Computer graphics.
Three-dimensional display systems.
Video games--Programming
Computer graphics
Three-dimensional display systems
Adobe Photoshop
MAX 3ds

3D game environments Programming Computer graphics Three-dimensional display systems

QA76.76.C672

794.81526 AHE