3D game programming all in one
Material type: TextPublisher: Boston, MA, USA : Course Technology, CENGAGE Learning, 2013Edition: Third editionDescription: xxv, 1125 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)ISBN:- 9781435457447
- 794.816693
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Books | Botho University Botswana Open Shelves | Information Technology | 794.816693 FIN (Browse shelf(Opens below)) | Available | BU-LIB23315 | ||
Books | Botho University Botswana Open Shelves | Information Technology | 794.816693 FIN (Browse shelf(Opens below)) | Available | BU-LIB23316 | ||
Books | Botho University eSwatini Open Shelves | Information Technology | 794.816693 FIN (Browse shelf(Opens below)) | Available | BU-LIB23318 |
Includes index.
The latest edition of a bestselling book, this book uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games. Rather than getting bogged down in the details of programming, readers learn how to maximize all of Torque3D's powerful capabilities. A comprehensive guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modelling, and even audio engineering. Once all the techniques are presented, readers will use all of their new skills to create a sample game. Featuring fifty percent new content, this new edition features coverage of Torque3D - the newest version of the Torque Game Engine - pixel and vertex shaders, aggregation models, and advanced lighting features and capabilities.
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