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3D game programming all in one

By: Material type: TextTextPublisher: Boston, MA, USA : Course Technology, CENGAGE Learning, 2013Edition: Third editionDescription: xxv, 1125 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9781435457447
Subject(s): DDC classification:
  • 794.816693
Summary: The latest edition of a bestselling book, this book uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games. Rather than getting bogged down in the details of programming, readers learn how to maximize all of Torque3D's powerful capabilities. A comprehensive guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modelling, and even audio engineering. Once all the techniques are presented, readers will use all of their new skills to create a sample game. Featuring fifty percent new content, this new edition features coverage of Torque3D - the newest version of the Torque Game Engine - pixel and vertex shaders, aggregation models, and advanced lighting features and capabilities.
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Item type Current library Collection Call number Status Date due Barcode
Books Books Botho University Botswana Open Shelves Information Technology 794.816693 FIN (Browse shelf(Opens below)) Available BU-LIB23315
Books Books Botho University Botswana Open Shelves Information Technology 794.816693 FIN (Browse shelf(Opens below)) Available BU-LIB23316
Books Books Botho University eSwatini Open Shelves Information Technology 794.816693 FIN (Browse shelf(Opens below)) Available BU-LIB23318

Includes index.

The latest edition of a bestselling book, this book uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games. Rather than getting bogged down in the details of programming, readers learn how to maximize all of Torque3D's powerful capabilities. A comprehensive guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modelling, and even audio engineering. Once all the techniques are presented, readers will use all of their new skills to create a sample game. Featuring fifty percent new content, this new edition features coverage of Torque3D - the newest version of the Torque Game Engine - pixel and vertex shaders, aggregation models, and advanced lighting features and capabilities.

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